I *could* just load up my map, go to the cloud storage tab and click the button that allows me to re-upload all the assets in the map to my steam cloud storage folder. There's a great handy mod someone made called TTS Modbackup (that has to be downloaded from a 3rd party site) that I can use to retrieve the local file and re-upload it, but again, I can't tell it's missing without moving the locally downloaded folder to somewhere else, so that TTS can than redownload the mod (taking up more storage space), so that I can see what's missing. I'm at the point where every time I load a map more that I made 2 months or more ago, I have to srtart with, "Anyone see any white boxes?" Nothing like spending a lot of time creating free content for you all to easily download from the easy to use Steam Workshop, only to find out objects are missing because Joe Blow abandoned the asset on whatever cloud based system he used and while I *think* its still there because it loads fine on my machine, it's not. But your players? They are looking at a white box while I am looking at a Star Wars Sail Barge. So even if a user deletes an asset, or abandons it and its gone, you can still load it. TTS also has the functionality that when you first load up an asset, it downloads it to your PC. My RPG table mod isn't that old, but I've already had to go back and source new assets for missing stuff. Trying to figure out what asset is missing is next to impossible. Almost any mod more than a year old has this issue. People load a mod and get an error message about missing assets. Systems that timeout or have completely disappeared. If you look up my profile you will see I make a lot of 3D maps for Star Wars RPG using assets from the TTS workshop.Īnd the big, BIG, B-I-G issue is that the assets you download from a workshop are all over different cloud based hosting systems. Okay, there's a dirty little secret about TTS mods that is being completely overlooked.
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